;;; (RandSeed trig seed)
 
;;; When the trigger signal changes from nonpositive to positve, the
;;; synth's random generator seed is reset to the given value. All
;;; other synths that use the same random number generator reproduce
;;; the same sequence of numbers again.  

;;; See also: RandID.
 
;; Start a noise patch 

(Add (Pan2.ar (WhiteNoise.ar 0.05) (LFNoise1.kr 5)) 
     (Dust2.ar '(70 70)))

;; Reset the seed at a variable rate.

(RandSeed.kr (Impulse.kr (FSinOsc.kr 0.1 pi 10 11)) 1956)
